Ontario Tech University Explores VR Reminiscence Therapy for Dementia
A research team at Ontario Tech University is studying virtual reality (VR) technology for reminiscence therapy to assist people living with dementia. The project, led by Dr. Winnie Sun of the Faculty of Health Sciences, is run in partnership with the Alzheimer Society of Durham Region and Neurofit VR, a Toronto-based technology company. The research is also connected to the Advancement for Dementia Care Centre, a partnership led by Ontario Tech and the Ontario Shores Centre for Mental Health Sciences.
According to the Alzheimer Society of Canada, more than 730,000 Canadians were living with dementia as of January 2024, with that number projected to pass one million by 2030. Dementia is caused by over 25 different diseases and conditions, with Alzheimer's disease being the most common. There is no cure for dementia, and drug treatments may have adverse side effects. Ontario Tech’s study is exploring non-pharmacological approaches, such as VR reminiscence therapy, which is intended to support the recollection of past experiences and emotions through technology.
The study uses the Oculus Meta Quest 3 VR headset to provide digital experiences including images of familiar destinations, family photos, and music tailored to participants. The headset can be programmed for fully immersive 3D environments or can blend digital content with the user's immediate surroundings. The device can also track hand movement, allowing for interaction with virtual objects, though this feature is optional.
Dana Warner, Behavioural Supports Ontario RPN at the Alzheimer Society of Durham Region, said participants were eager to return for repeated VR sessions. Warner also stated that the therapy could be adapted to individual needs and interests.
The results of Dr. Sun’s research were published in the IEEE Xplore Journal and presented at the Serious Gaming and Health Application Conference in Portugal. Dr. Sun indicated that future research could involve using artificial intelligence in therapy and expanding VR use to other health care settings.